Abstraction (computer Science) - Rationale

Rationale

Computing mostly operates independently of the concrete world: The hardware implements a model of computation that is interchangeable with others. The software is structured in architectures to enable humans to create the enormous systems by concentration on a few issues at a time. These architectures are made of specific choices of abstractions. Greenspun's Tenth Rule is an aphorism on how such an architecture is both inevitable and complex.

A central form of abstraction in computing is language abstraction: new artificial languages are developed to express specific aspects of a system. Modeling languages help in planning. Computer languages can be processed with a computer. An example of this abstraction process is the generational development of programming languages from the machine language to the assembly language and the high-level language. Each stage can be used as a stepping stone for the next stage. The language abstraction continues for example in scripting languages and domain-specific programming languages.

Within a programming language, some features let the programmer create new abstractions. These include the subroutine, the module, and the software component. Some other abstractions such as software design patterns and architectural styles remain invisible to a programming language and operate only in the design of a system.

Some abstractions try to limit the breadth of concepts a programmer needs by completely hiding the abstractions they in turn are built on. The software engineer and writer Joel Spolsky has criticised these efforts by claiming that all abstractions are leaky — that they can never completely hide the details below; however this does not negate the usefulness of abstraction. Some abstractions are designed to interoperate with others, for example a programming language may contain a foreign function interface for making calls to the lower-level language. Data abstraction is the separation between the specification of data object and its implementation.

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