Powers and Abilities
Abner has no superhuman powers, but has extensive knowledge of mechanics and engineering.
As the Beetle, Abner designed and wore a suit of full body powered armor that granted him superhuman strength and durability and artificial winged flight. The suit's gloves contained pneumatic suction-grippers, enabling him to cling to walls or lift things with his fingertips. The suit could also create an electrostatic energy discharge referred to as the "electro-bite". On the back of the suit are a set of ultra-tough mylar wings powered by super efficient micro-motors which enable him to fly. Antennae built into the suit's helmet allowed reception and ultra-efficient conversion of microwaves, providing the suit with a constantly replenishing power supply. A mini-computer built into the chest-plate feeds data to heads-up displays in the helmet, providing him with constantly updated tactical analysis of his opponent's movements.
As MACH-I through MACH-IV, Abner designed a new suit of power armor which granted superhuman strength, durability, and flight as the Beetle suit did. This new suit contains a variety of different weapon systems, however, instead of the insect-themed powers of the previous armor.
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